© DawnSeeker Studio & Rowan Rook 2017 - 2019

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STUDENT GAME PROJECT PORTFOLIO

As a current game design student at DigiPen Institute of Technology and an alumni of Edmonds Community College's game programming certification DawnSeeker Studio's Rowan Rook has participated in the design and development of many student game projects, ranging from tactical RPG computer games to simulation board games, and in many different roles.

Note: As these projects are copyrighted by the schools for which they were created, these games are not available for download. This archive is provided as a portfolio reference only, and is intended for potential employers or educators.

THE COOKIE JAR

"It was just another day at the office. I hadn't had a worthwhile case in weeks. Burglaries, murder, suspicious spouses. It was all the same, and the dullness was starting to get to me. But as I sat there, dozing off in my favorite chair, I had no idea what madness awaited me..."

When the office cookie jar is smashed to bits, a cynical detective is enlisted to expose the culprit. But secrets run deep, and the truth he discovers might be far stranger than he could have imagined.

During the development of The Cookie Jar, Rowan Rook served as both the lead designer and the lead developer, as well as the lead writer. A short parody of the murder mystery genre, The Cookie Jar was created to circumvent DigiPen's strict family friendly content policy, which prevented an actual crime story. However, a lot of darkness slipped through the cracks, and The Cookie Jar is a far bleaker tale than one about cookies perhaps has any right to be. With an emphasis on dry, morbid humor and puzzle solving, The Cookie Jar is Rowan Rook's favorite student game project.

Genre: "Murder" Mystery Adventure, Puzzle

Engine: Zero Engine (similar to Unity Engine)

Project Date: Spring 2015

School: DigiPen Institute of Technology

Team Name & Size: Spilled Milk, 3

Team Roles: Lead Designer, Lead Programmer, Tech Director, Lead Writer

ARTIFICIAL PLATFORMER

Genre: Platformer, Puzzle

Engine: Zero Engine (similar to Unity Engine)

Project Date: Fall 2015

School: DigiPen Institute of Technology

Team Name & Size: RoboPsychologists, 4

Team Roles: Level Designer, Lead Writer

Artificial Platformer is short platformer game where players take the role of an intelligent robotic prototype staging an escape from its lab...and perhaps rescuing its metallic kin along the way.

Players traverse the labs by spawning shooting bullets which spawn new platforms for the robot to use. By utilizing the three different types of platforms, players can solve puzzles and overcome the obstacles impeding their escape. However, limitations on the amount of platforms spawned mean players must carefully plan their actions if they have any chance at freedom. Should they choose to have sympathy for their fellow machines, there are even more secrets to find.

During the development of Artificial Platformer, Rowan Rook primarily served as the lead level designer and the lead writer. They also worked on the UI and as an assistant programmer.

QUANTUM

Genre: Puzzle

Engine: Zero Engine (similar to Unity Engine)

Project Date: Fall 2015

School: DigiPen Institute of Technology

Team Name & Size: RoboPsychologists, 3

Team Roles: Level Designer

Quantum is a physics based platformer where players guide a particle through quantum space. The particle can split itself and reunite as a whole as it moves. When separated, both pieces of the particle follow the same mirrored control scheme. However, in order to advance, players must keep both pieces safe from obstacles, and lead them to the goal at the same time. Players will have to use both their wits and their reflexes to succeed in this odd world.

During the development of Quantum, Rowan Rook served mainly as a level designer and assistant programmer.

PUSH THE BUTTON

Genre: Adventure, Puzzle

Engine: Zero Engine (similar to Unity Engine)

Project Date: Fall 2015

School: DigiPen Institute of Technology

Team Name & Size: RoboPsychologists, 4

Team Roles: UI Designer, Lead Writer

Push the Button is an experimental point-and-click puzzle game, where players must make decisions based only on environmental storytelling, feedback, and sparse dialogue.

Players take on the role of a man inside a strange machine. They are alone. Only text on a screen, written by the so-called Director, keeps the man company. And these digital words guide him towards one simple task - pressing the mysterious big red button.

Will you follow orders and push the button?

During the development of Push the Button, Rowan Rook served primarily as the lead writer, and also worked on the UI design and the progression pathways that resulted in unique endings. They were an assistant programmer, as well.

HARMONY TACTICS

Genre: Strategy RPG, Multiplayer

Engine: Microsoft XNA

Project Date: Spring 2012

School: Edmonds Community College

Team Name & Size: In-Tune, 8

Team Roles: Level Designer, UI Designer, UI Programmer

Harmony Tactics is a strategy RPG combat game where players command armies of musicians. Each tile on the map represents a music note, and using units on different spaces can create melodies that form powerful combos.

During the development of Harmony Tactics, Rowan Rook served primarily as the UI designer and UI programmer, as well as the level designer for the combat maps.

FIRELINE

Genre: Simulation

Engine: Microsoft XNA

Project Date: Fall 2012

School: Edmonds Community College

Team Name & Size: Summer Heat, 6

Team Roles: 3D Model Artist, UI Designer, UI Programmer

Fireline is a strategic, 3D simulation game in which players take on the role of a team of firefighters working to extinguish a summer blaze.

During the development of Fireline, Rowan Rook served primarily as the UI designer and UI programmer, as well as one of the 3D modeling artists.

BOARD GAMES

Rowan Rook has also designed a variety of non-digital board games at DigiPen Institute of Technology.

These games were created within 2015 - 2016.

Example Board Game Projects Include:

  • A gem mining game where players compete for riches inside haunted tunnels.

  • A magic-themed chess variant with RPG mechanics.

  • A racing game in which players search for keys and sabotage rivals to escape a mysterious mansion.

  • A humorous writing simulation game where players race to "write" books and become the bestselling author.

  • A card and map combat game with RPG mechanics.

The Game Developer's Conference Narrative Review contest challenges game design students to analyze a chosen game's narrative for its merits, faults, and what narrative design lessons the game industry as a whole could learn from it.

Rowan Rook's essay on Spike Chunsoft's murder mystery game Super Danganronpa 2: Goodbye Despair placed in the Gold Winner category. Rowan Rook presented a poster session based on their essay during GDC 2017. The essay and the poster are available for download on the online GDC Vault.

AWARDS & MISC

Game Developer's Conference (GDC) Narrative Review 2017: Gold Winner

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